export default {
    "名称": "惊魂铃",
    "类型": "法宝",
    "法宝算法": function (fight_data, src_unit, target_unit, fb) {
        src_unit["惊魂铃"] = fb["境界"];
        G.FightComputingUtils.computing_skill(fight_data, src_unit, target_unit, fb["名称"]);
        if (G.RandomUtils.custom_chance(target_unit["等级"], (src_unit["等级"] + fb["境界"]) * 1.5)) {
            G.FightComputingUtils.computing_run_away(fight_data, target_unit, 13);
        }
    },
};